For this activity, we had to build a tree in SL. But not just a normal common or garden tree but one as per an activity "
inspired from the Second Life Manual for creative thinkers and designers created by Ian Truelove, Graham Hibbert and Steven Warburton. The Manual has been elaborated, in its RL edition, by a team from the Art and Design School of the University of Leeds Metropolitan." The choice of tree ranged from a geometree, poetree to a surrealistic tree, naughty tree .... to name but a few. I like this approach - after all, this is a major feature of a virtual world: enabling creativity.
But how?This was a first build for me and once I got into it, I thoroughly enjoyed it but actually starting it was another thing. Where to start? Well, I started with a cylinder for the trun
k. I couldn't
imagine building further with the standard plywood texture, so I searched for a texture in my Inventory and found one I liked. However, despite the texture which I chose for both its visual colours and 'virtual' tactile quality, it seemed a little dull. I had a colourful trunk but how was I going to proceed to the natural continuation of a branch? I didn't find any information through my web searches on how to build a tree from scratch. Of all the sites I searched, I fell upon and really liked
Dr Curtis's site. It is clear, attactive, visually pleasing and short and simple. I'd recommend it as a resource for the co-writing activity in this module. I applied lighting and the result is the above picture.
I created a double trunk and twisted it.
I started playing with other prims, features, textures and sculpting. Once I'd played a lot and discarded many, I concentrated on the positioning of the 'leaves' which requires good camera controls.
Then came the linking of the leave prims to the trunks. I quickly found that once I'd linked many individual prims, I didn't know
how to edit an individual prim within the linked object. Also, once linked as an object, if I moved it slightly, one prim was not positioned correctly vis-à-vis the trunk. Arrgh!
So, I then took the approach of making 'mini' linked objects: positioning them, attaching them, changing the angle, and then linking them all together as an object.
I often sat at the top, thinking about my tree .... and it eventually became the "
Thinking Tree".
Due to the way I built the leaves, it has two sections, making use of the double trunk. One section is what I call the '
Peacock Look' and the other is called the '
Flower Look'.
I definitely need a master builder to help me to build in flexibility here. With the lack of knowledge, I felt that I had to know exactly what and how I wanted to create before building. Surely this is not the case as the virtual world invites creativity? Let's see what the master builders have to say.
I then created two notecards, one using the autoscript recommended in the above mentioned resource.
As I approached the end, I realised that the plane of one trunk was still the plywood texture and no matter what I tried, I could not change its individual texture. At this point, I was coming to the end of my build and did not want to disrupt it. Ideally, I would have liked to have integrated a seat in a natural continuity using a blending texture. Another point which I hope the master builders will help me with.
Then it was time to plant. Frustration - after all that work, I could not plant it at the designated site. I was member of Group 3, and the Mentors Group but I could not plant with either of them activated! The problem was solved through the moodle forum and once I was member of a general group, I could plant!
I thoroughly enjoyed the experience of my first build and should continue to build otherwise I'll forget the little building skills I have acquired.
Come by and sit on the "Thinking Tree" and enjoy the scenery!