For this particular activity, I found it initially hard to keep to the KISS principle (Keep It Short and Simple) for an induction activity, despite having the instructions below :
Objective(s)
* To design an induction activity for new users to Second Life based on a set of identified competencies from the extended Global Kids Curriculum (GKDx)
* The GDKx is available here on the Simteach wiki
* http://simteach.com/wiki/index.php?title=GKCx
Have a look at GKCx, Level 1, Modules 1-4:
# Select a mission that you would like to develop from one of these modules.
# Imagine an educational activity or resource that takes into consideration the following aspects:
* Allows the development of the mission's powers
* Is engaging, playful
* Complies with the list of principles for an effective design of an orientation session.
The modules listed are:
* Avatar: Appearance
* Getting around: Walking and Flying
* Getting around: Taking a closer look
* Communicating: Chat
After a lot of thought and hesitation, I decided to create another avatar to help me 'feel' and experience the frustration of the newcomer to SL again.
Once I did that, I knew which area I wanted to work in : Appearance. This is the first thing that most people want to change, improve and customise. So, I based the micro-lesson on Level 1 Module Avatar: Appearance.
My own frustrations: I personally get frustrated, bored and 'blocked' with too many written instructions and explanations. They hinder rather than help. As 3D virtual environments are exactly that - visual and aural - I believe that a video tutorial is the best resource to use for a pre-induction session. It can be played again and again without the learner having to be in SL. Once they feel confident, they can go in-world and play.
Based on these principles : KISS and virtual/aural, here is the developed micro-lesson. The target audience is language learners :
Overview : Now that you have your avatar, you may want to change its appearance. Let's do exactly that and at the same time, revise adjectives, together with comparatives and superlatives to describe a person's appearance. Time to play!
Objective:
By the end of this activity,
- You will be able to change your avatar's physical appearance using My Inventory, the pie menue.
- You will be able to change your avatar's clothes.
- You will be able to customise and switch the appearance of your avatar using My Inventory.
Process:
Before entering SL, watch this video and take notes if necessary. Watch it as often as you want.
Thursday, 11 December 2008
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